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Titanfall 2 [Review of the game]
Open beta and technical tests, which are regularly held by developers within a few days off a couple of months before the official exit of the game, fulfill two good goals: firstly, the community of voluntary alpha and beta testers actively supplies the creators of the new multiplayer project with a significant amount of feedback, which certainly positively affects optimization during the release;Secondly, for us, as players, it is no less important to get acquainted with the next gaming joy in order to draw some conclusions about the game in advance.
Titanfall 2, which this time did not deprive the Japanese console, but during the tests she forgot about the existence of another, the most Orthodox game platform, gave the taste of the hurricane action last weekend, and also promised to return to the next. Nevertheless, the time allotted for a technical test was quite enough to draw up an opinion about the multiplayer game mode, which I will try to state you in the preview, which is located below.
Included into the pool of technical testing, as well as alpha and beta versions of the not yet released games.
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The fall of titanium
“ – Take explosives as much as you take away. Titanov is now divorced like mushrooms after rain.»From the Titanfall video game, 2014.
Irrevocably quarreling with the cat Activision, The creators of the famous COD, Jason West (Jason West) and Vince Zempella (VINCE ZAMPELLA), over time, they found a new point of repaan and founded their studio with not so gigantic humanoid robots and jumping on jetpacks. Under a caring wing Electronic Arts Parents of the most popular series of militar-shutters in the world released the first part in 2014 Titanfall, which, at first, seemed to everyone an incredibly breakthrough example of how to make multiplayer action about the future. However, high press marks did not help the game to last a long time, and the events rolled in a rather sad direction.
But it is still worth noting that despite the fact that the number of active users online for the debut project Respawn Entertainment The players quickly reacted to the game and laid their hopes that the developers would not make the mistakes and miscalculations that they made in the original.
A trifle, but it is nice to trample.
Titanic Rodeo
“-If the authan is tense Heyspin Casino review and is concerned, get rid of the enemies saddled and go to a more calm area.»From the leadership of Titan.
Technical testing, starting on the 19th, provided us with the opportunity to familiarize ourselves with two cards and three modes of network game on them. The greatest attention should be paid to the new fashion for the series – Bounty Hunt, the essence of which boils down to the merciless destruction of the waves of bots, periodically landing on the battlefield. Starting from simple marines and spectra (local droids) and ending with titans, opponents under the control of AI will bring you a certain amount of currency for their destruction, which must be brought on time to the bank located on the map in order to increase the account account. The excitement of the described regime is given by the fact that futuristic savings cells and zones of the appearance of bots are common for both allies and opponents, therefore, the funds accumulated by the pilot become a tidbit for enemies. During the game, you, your kind, are betting: to avoid an open conflict and maneuvor to run to the currency reception or take a chance and pose for someone else’s. The new regime really works, but there is an obvious problem in it, because the larger the territory of the map, the more likely it is that both teams simply break through and selflessly engage in the “pharma” of loans, forgetting about direct confrontation. It will also be important that the enemy tuned bots could be found exclusively in the “hunting hunt”, which is why we conclude that Respawn Entertainment They will give us the opportunity to encounter helpless mobs in only one game mode.
The remaining two gaming modes have to be told much less, since the same classic “seizure of points” let it and can be called somewhat ordinary, but nevertheless the main mechanics of the game on it are fully revealed. Perhaps the only difference here and the first part is that the control point can be strengthened so that the enemy needs a slightly more time to capture it.
Gathering a bloody harvest, you must carefully monitor the roofs of the nearest buildings.
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A frank outsider of technical testing is an ordinary Deathmatch, called Pilot vs Pilot. In the presented mode, there is no way to call the right titanium, and the teams are divided 8 by 8. Taking into account the location of the revival points and the small size of the locations, what is happening quickly rolls into a landfill and farce, turning the gameplay into an endless series of murders in the back. When playing a team fight, you understand how necessary Titanfall 2 Her branded 7-meter fuckers-without them, the game begins to be unnecessarily like another, having filled many sores, but an extremely popular shooter about the future.
The reactive brothers pilots
“ – there was a guy in our outback, who could shoot three times before your little finger touches the holster. This guy is me.”
From the video game Titanfall, 2014.
Titanfall 2 Verna to its ancestor, therefore the root mechanics of the game remained the same, and the network battles are still won with a crushing account thanks to the combination of skillful control of the pilot and its titanium, as well as accuracy of shooting. With the help of double jumps and sliding along the walls, you can catch the exciting rhythm of the joint of acrobatics and the ongoing series of murders, practically without touching the earth’s surface.
To delay the moment of the inevitable victory of gravity over the pilot always the joy of the sequel-hook-cat. The presence of this gadget allows you to move more rapidly along the location, quickly climb on any hill, as well as attract your virtual boot either to the enemy jaw or to walking armored vehicles. Of course, the excellent development of the acrobatic system of movement in the game, however, the developers made an extremely illogical decision and endowed only one of five classes available at the time of technical testing. Needless to say, in the multiplayer shooter, where your personal maneuverability on the battlefield is almost the most important part of the game, such a solution is at a dead end, and the question of what prevented the creators from endowing all classes by the aforementioned tool remains unanswered. Over time, you notice that players absolutely rightly prefer a class with a new gadget, forgetting about all the others endowed with banal short -term invisibility or temporary acceleration.
In the war of the future, less robots control more robots.
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Another novelty for Titanfall She replaced the slurred deck of cards with improvements, the existence of which in the first part of the pilots elementarily forgot, leaving them in tens of gathering in the backyard of the main menu. As if listening to a number of comments of dissatisfied players, the developers added a “boost” system received, for example, for a successfully conducted series of murders, the capture of the control point or the destruction of the titanium. Unfortunately, technical testing did not give a clear idea of how much local “Kilstriks” will be interesting and original, since only two types of improvements were available in the game: a simple increase in weapon power, as well as a challenge of clumsy-kamikazhi robots. And again, West and Zempella follow the path of inappropriate and boring restrictions, leaving the opportunity to choose only one “boost” for all classes in the game.
“Stand by for Titanfall”
“ – this is an unusual titanium, bish. It’s just a walking tank. We would have a bigger gun. From the video game Titanfall, 2014.
In turn, the foundations of the game for titanium have practically never undergone significant changes. “Ion” may seem new, but he plays the standard role of a strong middle peasant and is essentially the same “atlas” from the first part, except that its core ability allows us to incinerate a laser beam that moves in relative proximity. Scorch’s in general is generally difficult to identify any differences from the “fence” we know: all the same slowness and thick armor. There were no new commands or behavior modes in the sequel test, and combat fur is still able to only either defend the given area, or follow its master and independently violate the first law of robotics.
The branded “rode attacks” on the enemy tanks were somewhat transformed. Now the first jump is accompanied by the theft of the energy battery, without which the robot killer loses part of the mechanical health, and the player, in turn, can helpfully bring a stolen battery to the titanium-union. The second date with the enemy ends with a souvenir in the form of a fragmentation grenade in the core compartment.
It will be interesting to look at Titan’s struck with a giant samurai sword.
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The question of improving the walking colossus and the choice of perks for her still remains an enveloped haze of uncertainty, since the technical test did not allow to play out with skills. Unfortunately, the same can be said about the customs of pilots, because the list of perks was very modest, and we were offered from the weapon the same automatic machine, SMG, light machine gun and so on. Only a semi-automatic sniper rifle shooting ricoting shells deserves separate mention, but this is not enough saving the situation due to the extremely meager set of modifications for guns: an increase in the capacity of the store, and an increase in the reload speed. Of course, the game in no case could be christened with weapons porn, but I’m afraid, Titanfall Never was e -sports discipline, so that such verified asceticism would be welcomed. Of course, the above problems can be attributed to the fact of early testing of the network game, but nevertheless you involuntarily recall one of the noticeable shortcomings of the first part, which was expressed in the impossibility of creating an interesting and unique assembly of the character and titanium. I repeat, it is difficult to draw unequivocal conclusions based on a short test, but the fears that the developers will step on the same rakes.
One of those moments of the game to which the first Titanfall bribed us all.
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Talk about the fact that we already know enough about multiplayer mode Titanfall 2 Still, of course, early, because technical testing was brief and unsaturated on content. Naturally, a lot will be corrected and unequivocally change to the official release planned on October 28 this year. But one way or another, the test carried out left behind mixed impressions. On the one hand, the network part of the game showed itself as a very ordinary sequel with a typical “cosmetic” set of improvements, and innovations could not hide their problems at the concept level. On the other, Titanfall 2 Still remains dynamic, charged adrenaline and testosterone by a scientific and fantastic shooter with an excellent interpretation of acrobatics on jetpacks and shooting. And I advise everyone to get acquainted with the project on the next open testing of the game, which will be held this weekend from August 26 to 28.